﻿namespace HutongGames.PlayMaker
{
    using System;
    using UnityEngine;

    [Serializable]
    public class FsmTexture : FsmObject
    {
        public FsmTexture()
        {
        }

        public FsmTexture(FsmObject source) : base(source)
        {
        }

        public FsmTexture(string name) : base(name)
        {
        }

        public Texture Value
        {
            get
            {
                return (base.Value as Texture);
            }
            set
            {
                base.Value = value;
            }
        }
    }
}

